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From Pathfinder Society Scenario #2-03: Catastrophe's Spark, which isn't enabled.

Bruorsivi Mandragora

CREATURE 4
Perception +9; low-light vision; blood scent
Languages Chthonian, Common
Skills Acrobatics +8, Athletics +8, Stealth +10 (+18 in vegetation)
Str +2, Dex +5, Con +3, Int -1, Wis +2, Cha +0
Blood Scent (Imprecise) 30 feet

A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet.


AC 19; Fort +9, Ref +11, Will +7
HP 45; Weaknesses fire 5; Resistances bludgeoning 5, piercing 5

Speed 30 feet, burrow 10 feet, climb 30 feet
Melee Jaws +12 (finesse, unarmed), Damage 2d8+2 piercing plus Grab
Melee Thorny Vine +12 (agile, finesse, reach 10), Damage 2d4+2 slashing plus Bruorsivi Sap Infusion
Blood Drain
Requirements The mandragora has a creature Grabbed

Effect The mandragora drains blood from the creature it has grabbed, dealing 2d6 damage. If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt.

A creature that has its blood drained by a mandragora is Drained 1 until it receives healing of any kind or amount.

Bruorsivi Sap Infusion (poison)
Saving Throw DC 19 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 fire damage and Stupefied 1 (1 round)
Stage 2 1d6 fire damage and stupefied 1 (1 round)
Stage 3 2d6 fire damage and stupefied 1 (1 round)
Piercing Shriek (auditory, mental, primal)
Frequency once per day

Effect The mandragora emits an unsettling shriek. Each non-mandragora creature within 30 feet must attempt a DC 23 Will save.

Critical Success The creature is unaffected.

Success The creature is Sickened 1.

Failure The creature is Sickened 2.

Critical Failure The creature is sickened 2 and Slowed 1. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.

Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Society Scenario #2-03: Catastrophe's SparkOGL