Burned-Out Efreet
CREATURE 3 +8; darkvision; detect magic
Common, Pyric
Arcana +7, Athletics +11, Crafting +7, Deception +12, Diplomacy +8, Intimidation +12, Society +7
Str +3, Dex +2, Con +3, Int +0, Wis +1, Cha +3
Constant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
AC 19; Fort +9, Ref +8, Will +12
HP 55; Immunities fire; Weaknesses cold 5
25 feet, fly 35 feet
Melee Scimitar +12 (fire, forceful, reach 10, sweep), Damage 1d6+6 slashing plus 1d6 fire
Melee Fist +12 (agile, magical, reach 10, unarmed), Damage 1d4+6 bludgeoning plus 1d6 fire
Arcane Innate Spells DC 20, attack +12; 7th Plane Shift (At Will) (to Astral Plane, Elemental Planes, or Material Plane only); 2nd Invisibility, Illusory Object; Cantrips (2nd) Detect Magic (Constant), Produce Flame
Burning Grasp (fire)
When the burned-out efreeti Grabs a creature, that creature takes 1d6 fire damage, then takes 1d6 fire damage at the end of each of its turns as long as it remains Grabbed.
Combat Grab
Pathfinder Society Scenario #2-16: Freedom for WishesOGL