Caliddo Haruvex
CREATURE 10Male graveknight
Graveknights are undead warriors granted unlife by a cursed suit of armor.
When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.
A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +17.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 6d12 cold damage (DC 29 basic Reflex save).
The graveknight can use this ability once every 1d4 rounds.
This curse affects anyone who wears a graveknight's armor for at least 1 hour.
Effect: Graveknight's Curse
HP 58; AC 27, Fort +17, Ref +15, Will +14
The graveknight summons a supernatural mount as per Marvelous Mount, heightened to a level equal to half the graveknight's level.
Unlike phantom steed, the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the graveknight's Hit Points (rounded down).
If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.
The graveknight has access to the critical specialization effects of any weapons it wields.