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From Pathfinder Beginner Box, which isn't enabled.

Caligni Hunter (BB)

CREATURE 4

Caligni lurk in subterranean cities, and they relish the chance to creep above ground at night to steal resources, spy on surface dwellers, or simply cause mischief.


Perception +10; darkvision
Skills Acrobatics +13, Athletics +8, Stealth +13, Survival +12, Thievery +11
Str +2, Dex +5, Con +2, Int -1, Wis +2, Cha +1
Light Blindness

When first exposed to bright light, the caligni can't see until the end of their next turn. All squares are difficult terrain for them, and they take a -4 status penalty to Perception. If they try to attack a creature, the attack fails unless they succeed at a DC 11 flat check. Light doesn't blind them again for 1 hour.

Sneak Attack

The caligni hunter deals an extra 1d6 damage to creatures that have the Off-Guard condition.


AC 21; Fort +10, Ref +13, Will +8
HP 60
Final Fate

When a caligni hunter dies, their body explodes. All creatures within 20 feet must take 5d6 fire. Each creature in the area must attempt a DC 19 basic Reflex save.


Speed 25 feet
Melee Shortsword +13 (agile, finesse, versatile s), Damage 1d6+7 piercing plus Darkening Poison
Occult Innate Spells DC 19, attack +11; 2nd See the Unseen (At Will); Cantrips (2nd) Figment
Darkening Poison (poison)

The next time the hunter deals damage with a shortsword Strike, the target must succeed at a DC 16 Fortitude save or take 1d8 poison damage and treat all creatures as Concealed for 1 round.

Pathfinder Beginner BoxORC