Canker Cultist
CREATURE 3Ghoul zealot
+11; darkvision
Aklo, Common, Necril, Sakvroth
Acrobatics +9, Athletics +10, Intimidation +10, Occultism +8, Religion +8, Stealth +9
Str +4, Dex +3, Con +1, Int +1, Wis +3, Cha +3
Lump of Decayed Flesh Strung on a Necklace (2)
AC 19; Fort +7, Ref +9, Will +12
HP 45, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
30 feet, burrow 5 feet
Melee Jaws +12 (unarmed), Damage 1d8+6 piercing plus Ghoul Ghoul Fever plus Ghoul Paralysis
Melee Claw +12 (agile, unarmed), Damage 1d4+6 slashing plus Ghoul Paralysis
Occult Prepared Spells DC 20, attack +12; 2nd Harm, Phantom Pain; 1st Command, Grim Tendrils, Ray of Enfeeblement; Cantrips (2nd) Chill Touch, Daze, Mage Hand, Telekinetic Projectile
Consume Flesh (manipulate)
The Canker cultist is adjacent to the corpse of a creature that died within the last hour, or is carrying a specially prepared lump of decaying flesh.
The Canker cultist devours a chunk of the corpse or the lump of decaying flesh and regains Hit Points. They regain 1d6 healing Hit Points from consuming the flesh of a creature that died within the last hour, and 2d6 healing Hit Points from the lump.
The cultist can regain Hit Points from any given corpse only once.
Ghoul Fever (disease)
DC 20 Fortitude
carrier with no ill effect (1 day)
2d6 void damage and regains half as many Hit Points from all healing (1 day)
as stage 2 (1 day)
2d6 void damage and gains no benefit from healing (1 day)
as stage 4 (1 day)
dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult)
Any living, non-elf creature hit by a Canker cultist's attack must succeed at a DC 20 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Swift Leap (move)
The cultist jumps up to half its Speed. This movement doesn't trigger reactions.
Pathfinder #163: Ruins of GauntlightOGL