Captain Pitros Nanaeil
CREATURE 730 feet. As captain of the Pure Legion, Nanaeil bolsters the lower-level legionnaires under his command, granting them a +1 status bonus to their attack rolls and +2 status bonus to their will saves.
Pitros Nanaeil is highly trained in the art of wielding two weapons at once, preferring to wield the +1 striking scimitar in his main hand and the bloodletting kukri in his off-hand.
When Captain Nanaeil rolls a success on a save against an effect or spell from the divine tradition, they get a critical success instead.
Plus 1d8 persistent bleed on crit. If the target of the critical hit didn't already have persistent bleed damage, Nanaeil also gains 1d8 temporary Hit Points for 1 minute.
Nanaeil lashes out at his foe with both weapons. He makes two Strikes, one with each melee weapon, each using his current multiple attack penalty. Both Strikes must have the same target. If both attacks hit, combine their damage, then add any other applicable effects from both weapons. Precision damage is added only once. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating his multiple attack penalty.
The Pure Legion's scimitars have been enchanted specifically to take down divine spellcasters. Melee Strikes against clerics, champions, and other creatures capable of casting divine spells do an additional 2d6 mental damage.