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From Pathfinder #210: Whispers in the Dirt, which isn't enabled.

Captain Talymir

CREATURE 11

Male graveknight

Graveknights are undead warriors granted unlife by a cursed suit of armor.


Perception +21; darkvision
Languages Common, Draconic, Necril
Skills Athletics +24, Intimidation +22, Religion +21, Warfare Lore +21
Str +7, Dex +4, Con +5, Int +2, Wis +4, Cha +5
Dragon Bonded

Captain Talymir is immune to Ulugurnix's frightful presence aura, Poison Breath, and stench aura. If Ulugurnix is destroyed, Captain Talymir becomes infuriated. He deals 2 additional damage on melee Strikes and becomes Quickened for 3 rounds; he can use the extra action to Stride or Strike.


AC 31; Fort +20, Ref +18, Will +22
HP 180, rejuvenation, void healing; Immunities cold, death effects, disease, paralyzed, poison, unconscious, bleed
Reactive Strike

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Sacrilegious Aura (aura, divine, void)

30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +18.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 25 feet
Melee Frost Greatsword +25 (cold, magical, versatile p), Damage 2d12+13 slashing plus 1d6 cold
Melee Fist +24 (agile, cold, unarmed), Damage 2d10+13 bludgeoning plus 1d6 cold
Ranged Frost Composite Longbow +22 (cold, deadly d10, magical, propulsive, reload 0, volley 30, range increment 100 feet), Damage 2d8+9 piercing plus 1d6 cold
Devastating Blast (arcane, cold)

The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 12d6 cold with a DC 30 basic Reflex. The graveknight can use this ability once every 1d4 rounds.

Graveknight's Curse (arcane, curse)

This curse affects anyone who wears a graveknight's armor for at least 1 hour

Saving Throw DC 34 Will save
Onset 1 hour
Stage 1 Doomed 1 and can't remove armor (1 day)
Stage 2 Doomed 2, –10-foot status penalty to Speeds, and can't remove armor (1 day)
Stage 3 dies and transforms into the armor's graveknight.
Weapon Master

The graveknight has access to the critical specialization effects of any weapons it wields.

Pathfinder #210: Whispers in the DirtORC