Carman Rajani
CREATURE 6Male human scoundrel
+12
Common
Acrobatics +15, Athletics +14, Deception +12, Intimidation +14, Society +10, Stealth +15, Thievery +15
Str +4, Dex +5, Con +1, Int +0, Wis +0, Cha +2
AC 24; Fort +13, Ref +17, Will +10
HP 95
Skillful Catch
Carman is targeted with a ranged attack by a thrown weapon and has a hand free
Carman gains a +2 circumstance bonus to his AC against the triggering attack. If the attack misses, Carman catches the weapon and can immediately make a ranged Strike with it.
25 feet
Melee Longsword +17 (magical, versatile p), Damage 2d8+8 slashing
Melee Light Hammer +16 (agile), Damage 1d6+4 bludgeoning
Melee Light Hammer +17 (agile, thrown 20), Damage 1d6+4 bludgeoning
Sneak Attack
Carman deals an extra 2d6 precision damage to Off-Guard creatures.
Sudden Throw (flourish)
Surprise Attacker
On the first round of combat, creatures that haven't acted yet are Off-Guard to Carman.
Pathfinder #164: Hands of the DevilOGL