Casino Bouncer
CREATURE 8 +20
Common
Athletics +20, Diplomacy +15, Intimidation +19, Society +16
Str +4, Dex +2, Con +5, Int +0, Wis +2, Cha +1
AC 27; Fort +19, Ref +13, Will +13
HP 150
Attack of Opportunity
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
25 feet
Melee Fist +20 (agile, finesse, nonlethal, unarmed), Damage 2d6+6 bludgeoning plus Grab
Melee Sap +21 (agile, magical, nonlethal), Damage 2d6+6 bludgeoning
Escort from the Premises
The casino bouncer has Grabbed a Medium or smaller target and is wielding a nonlethal weapon in the other hand
Intimidating Stare (concentrate, emotion, mental, visual)
The casino bouncer attempts to Demoralize a creature with a mere glance. The casino bouncer doesn't take a penalty to their Intimidation check if the target doesn't speak the same language.
If the bouncer rolls a critical success, the target can't reduce the value of its Frightened condition until 1d4 rounds have passed.
Grab
The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Pathfinder #159: All or NothingOGL