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From Pathfinder Lost Omens Tian Xia World Guide, which isn't enabled.

Caterpillar Carriage

CREATURE 18

The constructs of the Clicking Caverns all have similar designs, being made of clockwork. The most unusual feature of them is that they're self-replicating, or perhaps self-reincarnating, since the animation of a haunted construct requires a soul.


The haunted construct known as the caterpillar carriage is composed of armored segments that flow over one another as the carriage inches forward. It has two forelegs that dig grooves into the ground, making way for the many wheels situated along its underside.


Perception +30; darkvision, tremorsense (imprecise) 100 feet
Languages Sakvroth, Tien
Skills Athletics +35, Diplomacy +30, Intimidation +30
Str +9, Dex +3, Con +7, Int +2, Wis +4, Cha +4
Tremorsense (Imprecise) 100 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-rank Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Like Clockwork
Trigger The caterpillar carriage gains the Slowed or Stunned condition

Effect The carriage is Quickened for 1 round.

AC 42; Fort +33, Ref +29, Will +30
HP 380; Weaknesses electricity 15, orichalcum 15; Resistances physical 15 (except adamantine, or orichalcum)

Speed 40 feet, burrow 40 feet, swim 20 feet
Melee Jaws +35 (reach 15, unarmed), Damage 4d10+17 piercing plus Improved Grab
Melee Wheel +35 (agile), Damage 4d8+17 bludgeoning
Constrict

4d10+4 bludgeoning, DC 40 basic Fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Rescue

The caterpillar carriage absorbs a willing construct within its reach. That construct doesn't exist separately until the caterpillar carriage releases it as an Interact action or is destroyed.

Rock Tunneler

The caterpillar carriage can burrow through solid stone at a Speed of 20 feet. It can leave a tunnel if it desires, and it usually does.

Trample

Huge or Smaller, Wheel, DC 40 basic Reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Improved Grab

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Lost Omens Tian Xia World GuideORC