Celestial Menagerie Bruiser
CREATURE 8 +14
Common
Athletics +17 (+20 to Shove), Circus Lore +12, Intimidation +16, Stealth +13, Survival +12, Thievery +13
Str +5, Dex +1, Con +2, Int +0, Wis +0, Cha +2
AC 27; Fort +16, Ref +15, Will +13
HP 135
Opportunistic Brawler
25 feet
Melee Greatclub +20 (backswing, magical, shove), Damage 2d10+10 bludgeoning
Melee Fist +19 (agile, nonlethal, unarmed), Damage 1d4+8 bludgeoning
Melee Dagger +15 (agile, thrown 10, versatile s), Damage 1d4+8 piercing
Terrifying Sneer
once per turn
The bruiser must target a creature they Shoved since the end of the bruiser's last turn
The bruiser attempts to Demoralize the target. If the bruiser rolls a success, they get a critical success instead.
Pathfinder #152: Legacy of the Lost GodOGL