Cephal Lorentus
CREATURE 9Unique male undead
+18; darkvision
Common, Draconic, Hallit, Jotun
Acrobatics +20, Diplomacy +17, Nature +19, Society +19, Survival +17
Str +0, Dex +2, Con +0, Int +6, Wis +2, Cha +4
AC 28; Fort +15, Ref +15, Will +21
HP 140, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances bludgeoning 10, piercing 10
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
25 feet
Melee Dagger +18 (agile, finesse, versatile s), Damage 1d4+2 piercing plus 4d6 void
Melee Jaws +15 (unarmed), Damage 4d6 void plus 2d6+2 piercing
Arcane Innate Spells DC 29, attack +21; 5th Sending, Fireball; 4th Fly, Dispel Magic, Resist Energy; 3rd Lightning Bolt, Slow, Vampiric Touch; 2nd Acid Arrow, Mirror Image, Telekinetic Maneuver; 1st Command, Feather Fall, Magic Missile, Mending, Unseen Servant; Cantrips (5th) Electric Arc, Light, Message, Shield
Feasting Bite
If Cephal critically succeeds at a jaws Strike against a foe or successfully hits a helpless foe with a jaws Strike, he gnaws upon the foe's flesh and drains its life force to bolster his own health. This restores 3d6 healing HP to Cephal (he gains any excess HP as temporary HP, and also becomes Quickened during his next turn; he may use his extra action only to make a jaws Strike).
Pathfinder KingmakerOGL