Chained Troll
CREATURE 6Variant troll
+13; darkvision
Jotun
Athletics +13, Intimidation +13
Str +5, Dex +2, Con +6, Int -2, Wis +0, Cha -2
AC 22; Fort +18, Ref +13, Will +8
HP 141, regeneration 20 (deactivated by acid or fire); Weaknesses fire 10
Regeneration 20 (Deactivated by Acid or Fire)
This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
0 feet
Melee Jaws +16 (reach 10, unarmed), Damage 2d10+8 piercing
Melee Claw +16 (agile, reach 10, unarmed), Damage 2d8+8 slashing
Rend
Pathfinder Society Scenario #2-24: Breaking The Storm: Parting CloudsOGL