Charlatan
CREATURE 3Charlatans use pretense and misdirection to swindle money and other valuables from the credulous and confused.
In the underbelly of society, the lawless reign supreme.
+6
Common
Acrobatics +8, Deception +11, Diplomacy +9, Occultism +7, Performance +11, Society +7, Stealth +8, Thievery +8, Underworld Lore +9
Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +4
Versatile Performance
The charlatan can use their Performance skill to Make an Impression, to Demoralize, and they can use an acting Performance to Impersonate.
AC 18; Fort +5, Ref +8, Will +10
HP 40
25 feet
Melee Shortsword +10 (agile, finesse, versatile s), Damage 1d6+2 piercing
Melee Fist +10 (agile, finesse, nonlethal, unarmed), Damage 1d4+2 bludgeoning
Melee Whip +10 (disarm, finesse, nonlethal, reach, trip), Damage 1d4+2 slashing
Occult Spontaneous Spells DC 20, attack +12; 2nd (2 slots) Invisibility, Charm; 1st (3 slots) Disguise Magic, Illusory Disguise, Ventriloquism; Cantrips (2nd) Daze, Figment, Message, Prestidigitation, Telekinetic Hand
Bard Composition Spells DC 19, attack +11, 1 Focus Point; 2nd Counter Performance; Cantrips (2nd) Courageous Anthem
Sneak Attack
The charlatan deals an extra 1d6 precision damage to Off-Guard creatures.
Pathfinder NPC CoreORC