Charlatan
CREATURE 3 +6
Common, Kelish
Acrobatics +8, Deception +11, Diplomacy +9, Lore +9, Occultism +7, Performance +11, Society +7, Stealth +8, Thievery +8
Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +4
Versatile Performance
The charlatan can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. They can also use an acting Performance instead of Deception to Impersonate.
AC 18; Fort +5, Ref +8, Will +10
HP 40
25 feet
Melee Shortsword +10 (agile, versatile s), Damage 1d6+2 piercing
Melee Sap +7 (agile, nonlethal), Damage 1d6+2 bludgeoning
Occult Spontaneous Spells DC 20, attack +10; 2nd (2 slots) Charm, Illusory Disguise, Invisibility; 1st (3 slots) Illusory Disguise, Magic Aura, Unseen Servant, Ventriloquism; Cantrips (2nd) Daze, Ghost Sound, Mage Hand, Message, Prestidigitation
Bard Composition Spells DC 19, attack +9, 1 Focus Point; 2nd Counter Performance; Cantrips (2nd) Inspire Courage
Sneak Attack
The charlatan deals an extra 1d6 precision damage to Off-Guard creatures.
Pathfinder Society: Season 1OGL