pf2e.fyi
From Pathfinder Society Scenario #4-05: The Arclord who Never Was, which isn't enabled.

Charlatan (PFS 4-05)

CREATURE 3

Charlatans use pretense and misdirection to swindle money and other valuables from the credulous and confused. Selling snake oil (literally or figuratively), distracting marks to pick their pockets, or faking mediumship are classic grifts.


Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.


Perception +6
Languages Common
Skills Acrobatics +8, Deception +11, Diplomacy +9, Occultism +7, Performance +11, Society +7, Stealth +8, Thievery +8, Underworld Lore +9
Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +4
Versatile Performance

The charlatan can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. They can also use an acting Performance instead of Deception to Impersonate.


AC 18; Fort +5, Ref +8, Will +10
HP 40

Speed 25 feet
Melee Shortsword +10 (agile, finesse, versatile s), Damage 1d6+2 piercing
Melee Sap +7 (agile, nonlethal), Damage 1d6+2 bludgeoning
Occult Spontaneous Spells DC 20, attack +10; 2nd (2 slots) Invisibility, Charm; 1st (3 slots) Illusory Disguise, Magic Aura, Unseen Servant, Ventriloquism; Cantrips (2nd) Daze, Ghost Sound, Mage Hand, Message, Prestidigitation
Bard Composition Spells DC 19, attack +10, 1 Focus Point; 2nd Counter Performance; Cantrips (2nd) Inspire Courage
Sneak Attack

The charlatan deals an extra 1d6 precision damage to Off-Guard creatures.

Pathfinder Society Scenario #4-05: The Arclord who Never WasOGL