Chattering Jaws
CREATURE -1Chattering jaws usually serve no purpose other unnerving people by clicking their teeth together. Some chattering jaws only chatter at regular intervals to help tell the time.
Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.
+3; darkvision
Athletics +6
Str +1, Dex +2, Con +0, Int -5, Wis +0, Cha -5
Incessant Chattering
Jaws always chatter at a predetermined time, such as during specific times of day or in response to a trigger, such as noticing a creature within 30 feet. During these times, the chattering jaws can be automatically heard by all creatures within 60 feet.
AC 13; Fort +3, Ref +6, Will +3
HP 8; Resistances cold 2, electricity 2, fire 2, piercing 2, slashing 2
Gnashing Rage
20 feet
Melee Jaws +8 (unarmed), Damage 1d4+1 piercing
Pathfinder #181: Zombie FeastOGL