pf2e.fyi
From Pathfinder Society Scenario #6-07: A God Falls Where Magic Fails, which isn't enabled.

Chelaxian Assassin

CREATURE 8
Perception +18; +20 to detect snares and hazards
Languages Common, Dwarven, Elven, Gnomish, Halfling
Skills Deception +19, Diplomacy +17, Performance +17, Society +18, Stealth +18 (+19 in dungeons while wearing camouflage suit), Thievery +16, Underworld Lore +16
Str +0, Dex +4, Con +0, Int +2, Wis +3, Cha +5
Unnoticeable Guile

The Chelaxian assassin is an expert at maintaining perfect stillness and blending into their surroundings. Each non-ally creature who has not been targeted by or subject to an attack or effect made by the Chelaxian assassin must, at the start of their turn, succeed at a DC 27 Will save (DC 28 Will in dungeon environments while the Chelaxian assassin is wearing their camouflage suit) or the Chelaxian assassin becomes Hidden to them. This effect ends if the Chelaxian assassin moves without Sneaking or takes any hostile action against the non-ally creature. This does not prevent a creature from making Perception checks to Seek, making the assassin Observed as normal on a success.


AC 25; Fort +11, Ref +17, Will +16
HP 110
+2 to Perception to Detect Snares and Hazards

Speed 25 feet
Melee Dagger +18 (agile, finesse, magical, versatile s), Damage 2d4+6 piercing
Melee Dagger +18 (agile, magical, thrown 10, versatile s), Damage 2d4+6 piercing
Melee Fist +17 (agile, finesse, nonlethal, unarmed), Damage 1d4+6 bludgeoning
Devilish Feint

When the Chelaxian assassin successfully Feints, the target is Off-Guard against the Chelaxian assassin's weapon attacks until the end of the Chelaxian assassin's next turn. On a critical success, the target is off-guard against all weapon attacks for that time, not just the Chelaxian assassin's.

Sneak Attack

The Chelaxian assassin deals an additional 3d6 precision damage to Off-Guard creatures.

Strike of Terror
Requirements The Chelaxian assassin is Hidden from the target of this ability

Effect The Chelaxian assassin makes a Strike with a dagger. If they hit and deal damage, the damaged creature is Frightened 1 (or Frightened 2 on a critical hit).
Pathfinder Society Scenario #6-07: A God Falls Where Magic FailsORC