Chelaxian Hierophant
CREATURE 8 +15
Aklo, Common, Diabolic
Athletics +14, Deception +18, Intimidation +16, Religion +17, Society +13
Str +4, Dex +2, Con +0, Int +1, Wis +3, Cha +4
AC 24; Fort +14, Ref +14, Will +17
HP 114
Unholy Rebuke
The Chelaxian hierophant takes damage from a melee attack
The Chelaxian hierophant promises unholy retribution upon the attacker and attempts to Demoralize the triggering creature.
25 feet
Melee Mace +17 (magical, shove), Damage 2d8+8 bludgeoning
Melee Fist +16 (agile, finesse, nonlethal, unarmed), Damage 1d4+8 bludgeoning
Ranged Hand Crossbow +14 (reload 1, range increment 60 feet), Damage 1d6+4 piercing
Divine Prepared Spells DC 25, attack +17; 4th Divine Wrath, Suggestion, Harm (×5); 3rd Chilling Darkness, Clear Mind, Crisis of Faith; 2nd See the Unseen, Share Life, Water Walk; 1st Command, Fear, Create Water; Cantrips (4th) Detect Magic, Divine Lance, Light, Read Aura, Void Warp
Divine Focus Spells DC 25, attack +17, 2 Focus Points; 4th Flame Barrier, Fire Ray
Divine Weapon
once per turn
The Chelaxian hierophant finishes Casting a Spell using one of their divine spell slots
Until the end of their turn, the Chelaxian hierophant's Strikes gain the unholy trait and deal an additional 1d4 spirit damage; this damage increases to 2d4 against creatures with the holy trait.
Pathfinder Society Scenario #6-07: A God Falls Where Magic FailsORC