Chelaxian Mage
CREATURE 6 +12
Aklo, Common, Chthonian, Diabolic, Shadowtongue
Arcana +14, Devil Lore +12, Ooze Lore +12, Religion +14
Str +3, Dex +2, Con +1, Int +4, Wis +4, Cha +0
Trident, Scholarly Robes, Infernal Magics of the Armies of Dis
Brimstone Defense (divine, fire)
The Chelaxian mage takes fire damage
The Chelaxian mage gains resistance 6 to fire against the triggering attack. If this damage came from an unarmed attack, a non-reach melee weapon, or a spell with a range of touch, the creature who caused the damage takes 6 fire damage.
AC 22; Fort +11, Ref +12, Will +14
HP 85
25 feet
Melee Trident +15 (magical, thrown 20), Damage 1d8+6 piercing
Melee Trident +16 (magical), Damage 1d8+6 piercing
Melee Fist +15 (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoning
Arcane Prepared Spells DC 24, attack +16; 3rd Acid Grip, Fireball, Grease, Slow; 2nd Blazing Bolt, Blur, Laughing Fit, See the Unseen; 1st Breathe Fire, Fear (×2), Fleet Step; Cantrips (3rd) Caustic Blast, Daze, Detect Magic, Ignition, Read Aura
Brimstone Blessing
The Chelaxian mage's last action was to cast a non-cantrip spell
The Chelaxian mage siphons devilish energy drawn from pacts with a vordine devil into their trident. Until the end of the turn, the weapon deals an extra 2d6 fire damage, gains the unholy trait, and gains the effects of a returning rune.
Devil Summoning
The Chelaxian mage can cast a 5th-rank Summon Fiend arcane spell to summon a Vordine devil. To do so, they must sacrifice three 3rd-rank prepared spells and voluntarily take 4d12 fire damage that can't be reduced or prevented. If the Chelaxian mage is unable to Sustain the Spell, including if they're knocked out or killed, the spell continues, but the GM rolls a DC 10 flat check each round, ending the spell on a failure; regardless of whether the spell continues or not, the vordine devil attacks whatever creature is closest to it indiscriminately. If the Chelaxian mage dies, the devil disappears.
Pathfinder Society Scenario #6-07: A God Falls Where Magic FailsORC