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Chronicler

CREATURE 3

Exploration means very little if no account of the details exist. Members of adventuring bands cherish chroniclers who record tales of their deeds.


The world is a wide, open place fraught with peril and adventure. Explorers use their knowledge of nature and survival skills to see every corner of the land.


Perception +12
Languages Common
Skills Nature +10, One Additional Lore +10, Scribing Lore +13, Society +9, Survival +7
Str +2, Dex +2, Con +1, Int +3, Wis +4, Cha +0

AC 18; Fort +8, Ref +9, Will +10
HP 45
Live to Tell the Tale
Frequency once per day
Trigger The chronicler would gain the Dying condition

Effect The chronicler instead falls Unconscious for 1d4 hours or until they regain 1 Hit Point.

Speed 25 feet
Melee Staff +8 (two hand d8), Damage 1d4+5 bludgeoning
Melee Dagger +8 (agile, versatile s), Damage 1d4+5 piercing
Melee Dagger +8 (agile, thrown 10, versatile s), Damage 1d4+5 piercing
Melee Fist +8 (agile, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Ranged Crossbow +7 (reload 1, range increment 120 feet), Damage 1d8+3 piercing
Primal Prepared Spells DC 20, attack +12; 2nd Entangling Flora, Floating Flame; 1st Fleet Step, Tailwind, Vanishing Tracks; Cantrips (2nd) Know the Way, Light, Frostbite, Sigil, Tangle Vine
Scroll Mastery

The chronicler can activate any scroll of a 2nd-rank spell or lower, regardless of its magical tradition.

Pathfinder NPC CoreORC