Chronicler
CREATURE 3Exploration means very little if no account of the details exist. Members of adventuring bands cherish chroniclers who record tales of their deeds.
The world is a wide, open place fraught with peril and adventure. Explorers use their knowledge of nature and survival skills to see every corner of the land.
+12
Common
Nature +10, One Additional Lore +10, Scribing Lore +13, Society +9, Survival +7
Str +2, Dex +2, Con +1, Int +3, Wis +4, Cha +0
Crossbow, Dagger, Staff, Leather Armor, Journal, Maps, Scroll of Acid Grip (Rank 2), Scroll of Heal (Rank 1), Bolts (20)
AC 18; Fort +8, Ref +9, Will +10
HP 45
Live to Tell the Tale
once per day
The chronicler would gain the Dying condition
The chronicler instead falls Unconscious for 1d4 hours or until they regain 1 Hit Point.
25 feet
Melee Staff +8 (two hand d8), Damage 1d4+5 bludgeoning
Melee Dagger +8 (agile, versatile s), Damage 1d4+5 piercing
Melee Dagger +8 (agile, thrown 10, versatile s), Damage 1d4+5 piercing
Melee Fist +8 (agile, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Ranged Crossbow +7 (reload 1, range increment 120 feet), Damage 1d8+3 piercing
Primal Prepared Spells DC 20, attack +12; 2nd Entangling Flora, Floating Flame; 1st Fleet Step, Tailwind, Vanishing Tracks; Cantrips (2nd) Know the Way, Light, Frostbite, Sigil, Tangle Vine
Scroll Mastery
The chronicler can activate any scroll of a 2nd-rank spell or lower, regardless of its magical tradition.
Pathfinder NPC CoreORC