Cinder Rat (Ashgrip)
CREATURE 3These oversized rodents are made of smoldering charcoal and elemental fire, and noxious fumes continually bellow from their flaming flesh.
Fire elementals are destructive manifestations of the scorching Plane of Fire.
+9; darkvision; smoke vision
Acrobatics +10, Stealth +10, Survival +9
Str +2, Dex +3, Con +2, Int -4, Wis +2, Cha +0
Smoke Vision
The cinder rat ignores the Concealed condition from smoke.
AC 18; Fort +9, Ref +12, Will +6
HP 45; Immunities bleed, fire, paralyzed, poison, sleep; Weaknesses cold 5
40 feet
Melee Jaws +10 (finesse, unarmed), Damage 1d8+4 fire plus 1d4 fire plus Grab
Constrict
1d6+4 fire damage, DC 20 basic Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Grab
The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Pathfinder Society Scenario #3-13: Guardian's CovenantOGL