pf2e.fyi
From Pathfinder Lost Omens Draconic Codex, which isn't enabled.

Cloud Archdragon

CREATURE 22
Perception +39; darkvision, scent (imprecise) 60 feet; mist vision
Languages Common, Draconic, Fey, Jotun, Sussuran
Skills Acrobatics +37, Athletics +42, Deception +40, Diplomacy +40, Intimidation +40, Nature +38, Stealth +37, Survival +40
Str +11, Dex +6, Con +8, Int +6, Wis +8, Cha +8
Mist Vision

Fog and mist don't impair a cloud dragon's vision; they ignore the Concealed condition from fog and mist.


AC 48; Fort +39, Ref +36, Will +43; +1 status to all saves vs. magic
HP 475; Immunities electricity, paralyzed, sleep
+1 Status to All Saves vs. Magic
Frightful Presence (aura, emotion, fear, mental)

90 feet. DC 42 Will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Master of Clouds
Trigger The dragon rolls initiative

Effect A cloud dragon controls their element as easily as they breathe. The dragon uses Dragonmist four times.

Speed 60 feet, fly 160 feet
Melee Jaws +40 (electricity, magical, reach 20, sonic, unarmed), Damage 4d10+20 piercing plus 2d12 electricity plus 4d6 sonic
Melee Claw +40 (agile, magical, reach 15, unarmed), Damage 4d10+20 slashing
Melee Tail +38 (magical, reach 25, unarmed), Damage 5d12+20 bludgeoning
Melee Horn +38 (deadly d12, magical, reach 20, unarmed), Damage 4d12+20 piercing
Draconic Frenzy

The dragon makes two claw Strikes and one horn Strike in any order.

Draconic Momentum

The dragon recharges their Thundercloud Breath whenever they score a critical hit with a Strike.

Dragonmist (concentrate, manipulate, water)

The dragon conjures up a sudden mist in a 20-foot burst within 500 feet. All creatures within the mist become Concealed, and all creatures outside the mist become concealed to creatures within it. The dragon can use this action again to dismiss the mist—anyone else attempting to remove the dragonmist (via Gust of Wind or similar) must succeed at a counteract check. An archdragon can have up to six clouds of dragonmist active at a time.

Mist Step (teleportation)
Requirements The dragon is within a cloud of dragonmist

Effect The dragon dissolves into wisps of cloud, reforming within another cloud of dragonmist within 1 mile.
Shapes in the Fog (visual)

With a cloud dragon's mastery of their element, creating shapes and images in a fog is child's play. All creatures within or adjacent to one cloud of dragonmist must attempt a DC 45 Will save or be Off-Guard for 1 round (on a critical failure, they are also Frightened 1).

Thundercloud Breath (electricity, primal)

The dragon breathes a thundercloud that deals 23d6 electricity damage in a 70-foot cone (DC 45 basic Reflex save). They can't use Thundercloud Breath again for 1d4 rounds.

The cloud remains in the area for 1d4 rounds, with the effects of Dragonmist.

Toothsome Air

An archdragon's mist becomes akin to an extension of their body, to be shaped into fangs and claws. Their jaws and claw Strikes can originate from any square of dragonmist that's within 100 feet of the dragon.

Pathfinder Lost Omens Draconic CodexORC