Clouded Quartz (7-8)
CREATURE 9Insatiable scavengers stalking the eternal gloom of the Darklands, cavern trolls consume all in their path-even rocks and minerals when more nourishing sustenance is scarce. These rocky goliaths can tunnel through stone with their iron-sharp claws.
Cavern trolls rarely venture to the surface world, for they have a debilitating vulnerability to sunlight that petrifies them on sustained contact. Unlike common trolls, cavern trolls can regenerate wounds dealt by fire. The crystalline nature of their skin, however, permits sonic attacks to neutralize their signature regeneration.
As cavern trolls age, their flinty skin becomes studded with small crystals and stones of various composition. Paragons of their kind have toothy maws replete with large, crystalline fangs. A typical cavern troll stands 14 feet in height and weighs about 2,000 pounds.
10 feet. Clouded Quartz is surrounded by a perpetual storm. The whirling winds impose a -2 circumstance penalty on ranged attack rolls using physical ammunition that target her or originate from her.
Clouded Quartz can see perfectly through wind and water. She never takes penalties to Perception from wind, rain, fog, or other precipitation, or from looking through water or being underwater, and such conditions don't cause anything to be Concealed from her.
This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
If exposed to direct sunlight, Clouded Quartz immediately becomes Slowed 1 and can't use reactions or Trample. The slowed value increases by 1 each time she ends her turn in sunlight. If Clouded Quartz's actions are reduced to 0 in this way, she becomes Petrified until she spends at least 1 minute in darkness. Spells like Sunburst that create magical sunlight cannot petrify Clouded Quartz, but she is slowed 1 for 1d4 rounds after being exposed to such an effect.
Clouded Quartz can burrow through solid stone at a Speed of 10 feet. She can leave a tunnel if she desires.
The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.