pf2e.fyi
From Pathfinder Bounty #5: Witch's Winter Holiday, which isn't enabled.

Cobbleswarm (B5)

CREATURE 2

Cobble mites resemble squarish stones a few inches across with mouths like split geodes. Though indolent and harmless alone, they're dangerous in large groups.


Busy road builders might unknowingly use cobble mites in construction.


Perception +9; tremorsense 40 feet; (imprecise) 80 feet
Skills Athletics +8, Stealth +10
Str +1, Dex +4, Con +2, Int -3, Wis +3, Cha +0
Tremorsense (Precise) 40 feet, (Imprecise) 80 feet

A cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. A cobbleswarm can't sense anything beyond the range of its tremorsense.

Clutching Cobbles

The cobbleswarm's space is difficult terrain.


AC 17; Fort +10, Ref +12, Will +7
HP 20; Immunities precision, swarm mind; Weaknesses area damage 3, splash damage 3; Resistances piercing 6, slashing 6
Swarm Mind

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.


Speed 20 feet, burrow 10 feet
Grasping Bites (attack)

The cobbleswarm attempts an Athletics check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the cobbleswarm's multiple attack penalty.


Critical Success The creature falls prone, takes 1d6 bludgeoning damage, and is Grabbed by the cobbleswarm until the end of the cobbleswarm's next turn.

Success The creature falls prone.

Pummeling Assault

Each foe in the cobbleswarm's space takes 2d4 bludgeoning damage (DC 17 basic Reflex save).

Pathfinder Bounty #5: Witch's Winter HolidayOGL