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From Pathfinder Society Scenario #3-11: No Time for Treason, which isn't enabled.

Cole Farsen, Advisor

CREATURE 5

Variant advisor

Trusted counselors of the court, advisors whisper words of guidance in the ears of those in power. Many nobles lean so heavily on their counsel that they make few decisions without them and insist on their attendance at all meetings and public events. Advisors are often master manipulators, and their guidance can shape a barony or even a kingdom-for good or ill.


Though adventurers travel through perilous dungeons and across treacherous wilderness, sometimes the most dangerous place they can end up is in a noble court.


Perception +14
Languages Common
Skills Deception +15, Diplomacy +15, Legal Lore +11, Occultism +9, Performance +11, Society +11
Str +0, Dex +2, Con +2, Int +0, Wis +4, Cha +4
Placate

As an advisor, Cole is well versed in soothing agitated nobles. His calming voice gives him a +2 circumstance bonus to Deception and Diplomacy checks when dealing with members of the nobility.


AC 21; Fort +9, Ref +11, Will +15
HP 56

Speed 25 feet
Melee Whip +11 (disarm, finesse, nonlethal, reach, trip), Damage 1d4+2 slashing
Melee Dagger +11 (agile, thrown 10, versatile s), Damage 1d4+2 piercing
Occult Spontaneous Spells DC 22, attack +13; 3rd (2 slots) Mind Reading, Zone of Truth; 2nd (3 slots) Augury, Restoration, Touch of Idiocy; 1st (3 slots) Charm, Mage Armor, Magic Missile, Soothe; Cantrips (3rd) Chill Touch, Daze, Light, Prestidigitation, Shield
Bard Composition Spells DC 22, attack +14, 1 Focus Point; 3rd Counter Performance; Cantrips (3rd) Inspire Defense, Inspire Competence, Inspire Courage
Pathfinder Society Scenario #3-11: No Time for TreasonOGL