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Combat Engineer

CREATURE 1

Be it a bridge to get a battalion across a river, watchtowers to pierce the fog of war, or fortifications to secure territory, armies have always needed those who can build. The combat engineer is a soldier specializing in these sorts of constructions.


A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.


Perception +7
Languages Common
Skills Athletics +8, Crafting +13, Engineering Lore +15, Warfare Lore +13
Str +3, Dex +2, Con +1, Int +4, Wis +2, Cha +1
Logistics Specialist

In situations involving battlefield engineering or logistics, the combat engineer is a 5th-level challenge.


AC 15; Fort +8, Ref +5, Will +7
HP 20

Speed 25 feet
Melee Entrenching Tool +8 (fatal d10), Damage 1d6+3 piercing
Melee Fist +8 (agile, nonlethal, unarmed), Damage 1d4+3 bludgeoning
Ranged Heavy Crossbow +7 (reload 2, range increment 120 feet), Damage 1d10 piercing
Fortify (concentrate, exploration, manipulate)

The combat engineer digs trenches and constructs earthen barricades at a rate of one 5-foot cube per hour. A combat engineer can instead direct the work of four allied Small or larger creatures to quadruple this rate.

Improvised Barricade (manipulate)
Requirements The combat engineer has at least 5 Bulk of loose items or material within reach

Effect The combat engineer slaps together a 5-foot high barrier in an adjacent square. The barrier is an object with 10 Hit Points, 5 Hardness, AC 10, and it provides standard cover. After 1 minute, the barrier collapses under its own weight.
Pathfinder NPC CoreORC