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Commoner

CREATURE -1

Many commoners live hard lives of toil as they work to keep their families fed and housed in relative comfort.


Society is built upon the backs of laborers.


Perception +3
Languages Common
Skills Athletics +5, Lore (any one related to their trade) +6, Society +2
Str +3, Dex +1, Con +2, Int +0, Wis +1, Cha +0
Items Sickle

AC 13; Fort +6, Ref +3, Will +3
HP 10

Speed 25 feet
Melee Sickle +5 (agile, trip), Damage 1d4+2 slashing
Melee Rock +3 (thrown 10), Damage 1d4+2 bludgeoning
Melee Fist +5 (agile, nonlethal, unarmed), Damage 1d4+2 bludgeoning
Power of the Mob

When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athletics checks to Shove, attack rolls, and damage rolls.

Pathfinder NPC CoreORC