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Compsognathus Swarm

CREATURE 3

Though a curious lone compsognathus is occasionally known to sneak into an adventurer's camp, they're often scouting from a nearby pack potentially containing dozens of the tiny bipedal dinosaurs. If the pack is threatened—especially near a nesting site—they'll scurry about in self-defense. Despite their large numbers, the swarm can dart away from danger quickly, and their gnashing teeth carry the threat of venom to anyone who comes too close.


Perception +9; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +8, Athletics +9, Stealth +10
Str +2, Dex +4, Con +2, Int +0, Wis +1, Cha +0

AC 19; Fort +8, Ref +12, Will +7
HP 40; Immunities grabbed, precision, prone, restrained, swarm mind; Weaknesses area damage 5, splash damage 5; Resistances bludgeoning 2, piercing 5, slashing 5
Evade
Trigger An adjacent enemy targets the swarm with a Strike

Effect With quick movements, the swarm gains a +1 circumstance bonus to AC against the triggering attack. If the attack misses, the swarm can Stride up to 10 feet after the Strike.

Speed 30 feet, swim 15 feet
Compsognathus Venom (poison)
Saving Throw DC 20 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Enfeebled 1 (1 round)
Stage 2 1d8 poison damage and enfeebled 1 (1 round)
Venomous Bite

Each enemy in the swarm's space takes 2d4 piercing damage (DC 20 basic Reflex save). A creature who fails the save is also exposed to compsognathus venom.

Pathfinder Monster Core 2ORC