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From Pathfinder Society Scenario #6-15: Lost and Forgotten, which isn't enabled.

Congealed Magic

CREATURE 3

variant string slime

Found underground or in dungeons, these quivering, slug-like ropes of slime continuously scour their domain for food. In addition to their shape, they are named for their ability to shoot out expanding ribbons of slime that resemble tangled strings.


Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.


Perception +5; motion sense 60 feet
Skills Athletics +11 (+13 to Shove)
Str +4, Dex -5, Con +5, Int -5, Wis +0, Cha -5
Motion Sense

Congealed magic can feel nearby motion through vibration and air movement.


AC 10; Fort +12, Ref +0, Will +5
HP 90; Immunities acid, critical hits, precision, slashing, unconscious, visual, bleed, void
Split

Whenever a congealed magic would take slashing damage (if it weren't immune) and has at least 10 HP, it splits into two identical oozes with half the original's HP. One congealed magic is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, move smaller creatures and objects out of the way to make a space or the split is canceled at the GM's discretion.


Speed 20 feet
Melee Pseudopod +11 (unarmed), Damage 1d8+4 bludgeoning plus 1d6 void
Tag Team
Requirements another congealed magic is within 30 feet

Effect The ooze arcs magical essence to the other congealed magic. Creatures in that line take 3d6 void damage with a DC 16 basic Reflex save. A creature that fails its save is also knocked Prone.
Pathfinder Society Scenario #6-15: Lost and ForgottenORC