Copper Hand Rogue
CREATURE 4 +13
Common, Vudrani
Acrobatics +12, Athletics +10, Deception +11, Stealth +12, Thievery +12
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1
AC 21; Fort +12, Ref +14, Will +10
HP 60
Nimble Dodge
A creature targets the Copper Hand rogue with an attack, and the rogue can see the attacker
The rogue dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
25 feet
Melee Shortsword +14 (agile, finesse, versatile s), Damage 1d6+5 piercing
Ranged Hand Crossbow +14 (reload 1, range increment 60 feet), Damage 1d6 piercing
Poison Weapon
The rogue applies one of their black adder venom poisons to their wielded weapon. If their next attack with that weapon before the end of their next turn hits and deals damage, the target is afflicted with the poison.
Sneak Attack
The Copper Hand rogue deals 1d6 additional precision damage to Off-Guard creatures.
Pathfinder #158: Sixty Feet UnderOGL