Corpselight
CREATURE 2A will-o'-wisp that starves to death might rise as a cold, blue, glowing sphere of spongy wetness-a corpselight. A corpselight instinctively seeks out a host corpse to dwell within, as its physical form quickly deteriorates if not hidden within a dead creature.
A corpselight can sense dead bodies within range. This is a precise sense that functions through solid barriers less than 5 feet thick.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
When a corpselight is reduced to 0 Hit Points while merged with a corpse, it is instead reduced to 1 Hit Point as the corpse collapses to the ground and the corpselight emerges in its wisp form.
While in wisp form, a corpselight is Tiny and can take no actions other than Claim Corpse or Fly.
A corpselight that starts its turn in wisp form must attempt a DC 16 flat check at the end of its turn; if it fails, it loses 1 Hit Point. A corpselight reduced to 0 Hit Points while in wisp form is destroyed.
Effect: Claim Corpse - Fleshy
Effect: Claim Corpse - Skeletal
The corpselight can't use again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature takes 1d6 void damage.
Failure The creature takes 2d6 void damage and is Frightened 1.
Critical Failure The creature takes 4d6 void damage and is Frightened 3.