pf2e.fyi
From Pathfinder #151: The Show Must Go On, which isn't enabled.

Corrosive Lizard

CREATURE 2
Perception +7; darkvision, scent (imprecise) 30 feet
Skills Acrobatics +6, Athletics +8, Stealth +6
Str +2, Dex +2, Con +4, Int -4, Wis +1, Cha -2

AC 18; Fort +10, Ref +8, Will +5
HP 30; Immunities acid; Weaknesses holy 3
Gnashing Bite
Trigger A creature Grabbed by the corrosive lizard's jaws fails a check to Escape

Effect The lizard's jaws deal 1d6 piercing damage and 1d6 acid damage to the triggering creature.

Speed 30 feet, swim 30 feet
Melee Jaws +11 (unarmed, unholy), Damage 1d10+2 piercing plus 1d6 acid plus Grab
Gout of Acid (acid, primal)

The corrosive lizard vomits a gout of acid in a 15-foot cone. Each creature in this area takes 3d6 acid damage (DC 20 basic Reflex save).

The lizard can't use Gout of Acid again for 1d4 rounds.

Lurching Charge

The corrosive lizard Strides up to double its Speed and then makes a jaws Strike. If the lizard moved at least 20 feet away from its starting position, it gains a +2 circumstance bonus to this attack roll.

Pathfinder #151: The Show Must Go OnOGL