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From Pathfinder Society Scenario #5-16: A Lie Told to Strangers, which isn't enabled.

Corrosive Slime

CREATURE 3
Perception +6; motion sense 60 feet
Skills Acrobatics +7, Athletics +10, Stealth +9
Str +5, Dex +3, Con +4, Int -5, Wis +1, Cha -5
Motion Sense

A corrosive slime can sense nearby creatures through vibration and air or water movement.


AC 10; Fort +12, Ref +9, Will +6
HP 56; Immunities acid, critical hits, precision, unconscious, visual
Acrid Trail

When the Corrosive Slime moves, it leaves a trail of bubbling slime in its wake. After moving, all squares the Corrosive Slime moves from or through count as Difficult Terrain until the end of the corrosive slime's next turn. Creatures which end their turn in one of those squares must succeed at a DC 20 basic Reflex save or take 2d8 acid damage.


Speed 25 feet
Melee Pseudopod +13 (unarmed), Damage 1d6 acid plus 1d6+5 bludgeoning plus Grab
Ranged Acrid Splash +11 (splash, range increment 15 feet), Damage 1d6 acid plus 2d6 acid
Constrict

1d6 bludgeoning plus 1d6 acid, DC 20 basic Fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Society Scenario #5-16: A Lie Told to StrangersOGL