Corrupt Guard
CREATURE 12 +22; darkvision
Common, Dwarven
Athletics +25, Diplomacy +19, Intimidation +21, Society +20, Stealth +25
Str +7, Dex +3, Con +5, Int +0, Wis +4, Cha +1
AC 32; Fort +24, Ref +20, Will +21
HP 215
Attack of Opportunity
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
20 feet
Melee Maul +28 (shove), Damage 2d12+15 bludgeoning
Ranged Composite Shortbow +25 (deadly d10, reload 0, range increment 60 feet), Damage 1d8+8 piercing
Improved Knockdown
A corrupt guard can dash their foe to the ground with a single blow. They attempt a single melee Strike. If this Strike hits, they also apply the critical success effect of a Trip. If they used a two- handed melee weapon (such as a maul) for the Strike, they can use the weapon's damage die size instead of the regular die size for the damage from a critical Trip, and they ignore Trip's requirement to have a hand free.
Pathfinder #148: Fires of the Haunted CityOGL