Corrupted Priest
CREATURE 3Human hermit
+11
Common
Diplomacy +7, Gozreh Lore +8, Nature +9, Religion +9, Survival +9
Str +1, Dex +0, Con +1, Int +1, Wis +4, Cha +2
Wild Empathy
The corrupted priest can use Diplomacy to Make an Impression on animals and to make very simple Requests of them.
AC 17; Fort +8, Ref +5, Will +11
HP 45
Roiling Mind
The corrupted priest is targeted by an effect with the mental trait or that requires a Will save
The hermit's mind is a storm of chaos due to demonic influences. The creator of the triggering effect takes 3d8 mental damage (DC 20 basic Will save).
25 feet
Melee Trident +10 (thrown 20), Damage 1d8+1 piercing
Primal Prepared Spells DC 20, attack +12; 2nd Barkskin, Flaming Sphere, Summon Elemental; 1st Fear, Heal, Spider Sting, Summon Animal; Cantrips (2nd) Light, Produce Flame, Stabilize, Tanglefoot
Demonic Strength
Corrupted priests deal an extra 1d8 damage with their tridents, and any trident gains the fatal d10 trait while the priest is using it (both the extra weapon damage die and the fatal trait have already been included above).
Pathfinder #151: The Show Must Go OnOGL