pf2e.fyi
From Pathfinder #151: The Show Must Go On, which isn't enabled.

Corrupted Priest

CREATURE 3

Human hermit

Perception +11
Languages Common
Skills Diplomacy +7, Gozreh Lore +8, Nature +9, Religion +9, Survival +9
Str +1, Dex +0, Con +1, Int +1, Wis +4, Cha +2
Wild Empathy

The corrupted priest can use Diplomacy to Make an Impression on animals and to make very simple Requests of them.


AC 17; Fort +8, Ref +5, Will +11
HP 45
Roiling Mind
Trigger The corrupted priest is targeted by an effect with the mental trait or that requires a Will save

Effect The hermit's mind is a storm of chaos due to demonic influences. The creator of the triggering effect takes 3d8 mental damage (DC 20 basic Will save).

Speed 25 feet
Melee Trident +10 (thrown 20), Damage 1d8+1 piercing
Primal Prepared Spells DC 20, attack +12; 2nd Barkskin, Flaming Sphere, Summon Elemental; 1st Fear, Heal, Spider Sting, Summon Animal; Cantrips (2nd) Light, Produce Flame, Stabilize, Tanglefoot
Demonic Strength

Corrupted priests deal an extra 1d8 damage with their tridents, and any trident gains the fatal d10 trait while the priest is using it (both the extra weapon damage die and the fatal trait have already been included above).

Pathfinder #151: The Show Must Go OnOGL