pf2e.fyi
From Pathfinder #151: The Show Must Go On, which isn't enabled.

Corrupted Retainer

CREATURE 2

Human hirelings

Perception +6
Languages Common
Skills Acrobatics +6, Athletics +6, Survival +6
Str +2, Dex +2, Con +3, Int +0, Wis +2, Cha +0

AC 19 (21 with shield raised); Fort +9, Ref +6, Will +7
HP 30
No Escape (rage)
Trigger A foe within the corrupted retainer's reach attempts to move away from them

Effect The corrupted retainer keeps pace with the triggering foe. The corrupted retainer Strides up to their Speed, following that foe and keeping it in reach throughout its movement until it stops moving or the corrupted retainer has moved their full Speed.
Shield Block

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.


Speed 25 feet
Melee Trident +11 (thrown 20), Damage 1d8+2 piercing
Demonic Strength

Corrupted retainers deal an extra 1d8 damage with their tridents, and any trident gains the fatal d10 trait while the corrupted retainer is using it (both the extra weapon damage die and the fatal trait have already been included in the corrupted retainer's trident Strike above).

Tainted Rage (concentrate, emotion, mental)

The corrupted retainer begins to rage and gains 5 temporary Hit Points. The rage lasts for 1 minute or until they fall Unconscious, whichever happens first. While raging, the corrupted retainer deals 2 additional damage with melee weapons, has a -1 penalty to AC, and cannot use actions that have the concentrate trait unless those actions also have the rage trait. The corrupted retainer can still Seek while raging.

Pathfinder #151: The Show Must Go OnOGL