pf2e.fyi
From Pathfinder Society Scenario #2-14: Lost in Flames, which isn't enabled.

Corrupted Wildfire (3-4)

CREATURE 3
Perception +7; darkvision; smoke vision
Languages Chthonian, Pyric
Skills Acrobatics +10
Str +3, Dex +4, Con +4, Int -2, Wis +3, Cha -2
Smoke Vision

The corrupted wildfire ignores the Concealed condition from smoke.


AC 18; Fort +12, Ref +9, Will +8
HP 51; Immunities paralyzed, bleed, fire, poison, sleep; Weaknesses cold 4

Speed 50 feet
Melee Fist +12 (agile, finesse, unarmed), Damage 1d6+6 fire plus 1d4 fire plus Filthy Burn
Ranged Flaming Sap +12 (range increment 30 feet), Damage 1d6+3 fire plus 1d4 fire plus Filthy Burn
Acrid Cloud (poison, primal)

The burning sap that makes up the corrupted wildfire's body sputters and pops, ejecting a cloud of acrid that smoke in a 10-foot emanation that lasts for 1 round.

This smoke provides concealment to all creatures within, and deals 1d6 poison damage to any creature that enters or begins its turn in the cloud (DC 20 basic Fortitude).

A creature that fails is also Sickened 1 (or Sickened 2 on a critical failure).

Filthy Burn

When the corrupted wildfire successfully strikes a creature with an attack that deals persistent fire damage, the target becomes Sickened 1 (Sickened 2 on a critical hit). This condition cannot be reduced below 1 while the creature is subject to the persistent fire damage from the attack, and ends automatically when the persistent fire ends.

Pathfinder Society Scenario #2-14: Lost in FlamesOGL