pf2e.fyi

Court Jester

CREATURE 10

Though court jesters are often put-upon as the targets of easy mockery and idle amusements, do not mistake their self-deprecation for weakness. Beneath, the jester hides malice, a sharp tongue, and even sharper knives. They can often be found entertaining the nobles of court or preparing their next japes. During the indiscreet hours of the night, they may be found in the company of servants and spymasters.


Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.


Perception +21
Languages Common; up to 4 others
Skills Acrobatics +22, Deception +19, Diplomacy +19, Performance +22, Society +19, Stealth +19
Str +2, Dex +4, Con +1, Int +2, Wis +1, Cha +5

AC 29; Fort +16, Ref +19, Will +22
HP 170; Resistances poison 10
Pointed Joke

The court jester can use Performance instead of Intimidation to Demoralize.


Speed 30 feet
Melee Dagger +22 (agile, finesse, magical, versatile s), Damage 2d4+8 piercing
Melee Dagger +22 (agile, magical, thrown 10, versatile s), Damage 2d4+8 piercing
Melee Fist +21 (agile, nonlethal, unarmed), Damage 1d4+8 bludgeoning
No Peeking!

The jester blows chalk or face powder in an adjacent enemy's face. The target must make a DC 29 Fortitude saving throw.


Critical Success The target is unaffected.

Success The target is Dazzled for 1 round.

Failure target is dazzled and Off-Guard for 1 round.

Critical Failure The target is Blinded for 1 round.

Poisoned Blade

The jester coats their dagger in poison. These daggers inflict an additional 4d4 persistent poison damage. The poison expires 1 hour after leaving the jester's possession.

Pathfinder NPC CoreORC