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From Pathfinder Beginner Box: Secrets of the Unlit Star, which isn't enabled.

Crawling Hand (BB)

CREATURE -1

Crawling hands form when severed appendages are endowed with a crude sentience by necromantic energies that turn them into tireless killers.


Perception +5; lifesense 30 feet
Skills Athletics +5, Stealth +6, Survival +2
Str +1, Dex +3, Con +0, Int -4, Wis +0, Cha +0
Lifesense

A crawling hand can sense the vital essence of living and undead creatures within 30 feet. This sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes color. However, a crawling hand can't see, so effects that depend on vision or seeing don't work on it.


AC 12; Fort +2, Ref +5, Will +2
HP 8; Immunities bleed, mental, poison, unconscious, void, visual

Speed 30 feet, climb 30 feet
Melee Claw +7 (agile, finesse, reach 0, unarmed), Damage 1d4+1 slashing plus Throat Grab
Throat Grab

When the crawling hand succeeds at its claw Strike against a Medium or smaller creature, it can use this action immediately after to attempt to Grapple the target. This Grapple doesn't apply or count toward the crawling hand's multiple attack penalty. A creature Grabbed this way has difficulty speaking and must spend an extra action to perform any action that requires speaking, including casting spells.

Pathfinder Beginner Box: Secrets of the Unlit StarORC