Crime Kingpin
CREATURE 12Kingpins build empires from the shadows, ruling their territory ruthlessly and keeping their business private. Most forge connections with the rich and powerful, doing dirty work for politicians and minor nobles in return for influence and favors that can be called in at any time.
In the underbelly of society, the lawless reign supreme.
+22; (+24 to Sense Motive)
Common
Athletics +25, Deception +24, Diplomacy +22, Intimidation +28, Society +24, Stealth +23, Thievery +24, Underworld Lore +24
Str +3, Dex +5, Con +3, Int +2, Wis +2, Cha +6
Hand Crossbow, Rapier, Leather Armor, Potion of Flying (Standard), Healing Potion (Moderate) (2), Bolts (10)
+2 to Sense Motive
AC 32; Fort +23, Ref +23, Will +22
HP 250
Deny Advantage
The crime kingpin isn't Off-Guard to creatures of 12th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.
Kingpin's Presence (aura, emotion, mental)
30 feet.
Allies in the aura gain a +2 status bonus to saving throws against mental effects.
Reactive Strike
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
You'll Pay for That (auditory, concentrate, emotion, linguistic, mental)
An enemy damages the kingpin
The kingpin issues a vendetta against the enemy. Each of the kingpin's allies who hears the command gains a +5 status bonus to their next damage roll against that enemy.
Effect: You'll Pay for That
25 feet
Melee Rapier +26 (deadly d8, disarm, finesse, magical), Damage 2d6+11 piercing
Melee Fist +26 (agile, finesse, nonlethal, unarmed), Damage 1d4+11 bludgeoning
Ranged Hand Crossbow +26 (magical, reload 1, range increment 60 feet), Damage 2d6+8 piercing
Fencing Brawl
Kick Away
Kingpin's Command (auditory, concentrate, linguistic, mental)
Sneak Attack
The crime kingpin deals an additional 3d6 precision damage to Off-Guard creatures.
Pathfinder NPC CoreORC