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From Pathfinder Lost Omens Draconic Codex, which isn't enabled.

Crystal Dragon (Ancient)

CREATURE 16

Crystal dragons consider themselves among the more beautiful dragon species and expect others to recognize this. They see little need to accessorize their crystalline hides but might spend hours each day tending to their appearance. They clean themselves frequently, and each scale must be properly faceted and free of imperfections. A crystal dragon may retreat into its lair if its hide gets damaged, manually removing the damaged scales (a painful process!) and then waiting for the replacements to grow in.

Crystal dragons are also proud of their lairs, which typically contain hoards of gems and crystals. An individual dragon's creative nature shows through in their decor. So do their organizational skills—they can't tolerate a mess. Their habit of constantly updating and rearranging their spaces means visitors might see a fair bit of disarray, however, depending on their timing.


Perception +29; darkvision, scent (imprecise) 60 feet, tremorsense (imprecise) 60 feet
Languages Common, Draconic, Petran, Sakvroth
Skills Acrobatics +25, Athletics +35, Crafting +28, Diplomacy +31, Intimidation +29, Nature +29, Stealth +28, Survival +29, Thievery +25
Str +9, Dex +4, Con +6, Int +4, Wis +5, Cha +6

AC 39; Fort +30, Ref +25, Will +28; +2 status to all saves vs. primal
HP 290; Immunities fascinated, paralyzed, sleep; Resistances physical 10 (except adamantine)
+2 Status To All Saves vs. Primal
Cobblegems (aura)

10 feet. The dragon constantly sheds crystalline scales onto the ground around it. The area is uneven ground (DC 34).

Shielding Stone
Trigger A creature at least 10 feet away from the dragon targets them with an attack
Requirements The dragon is on the ground and there is at least one unoccupied square between themself and the attacker

Effect The dragon conjures a thin slab of stone in an unoccupied square between themself and the attacker. The dragon gains standard Cover against the triggering attack. The stone falls on the first person other than the dragon who enters that square, dealing 8d6 bludgeoning damage with a DC 34 basic Reflex save. Otherwise, it crumbles harmlessly after 1 round.
Shimmering Armor

When the dragon takes a critical hit from any attack that deals physical damage, its hide chips, releasing sharp slivers. All creatures in a 10-foot emanation take 13d8 piercing damage with a DC 34 basic Reflex save.


Speed 50 feet, fly 150 feet
Melee Jaws +32 (magical, reach 15), Damage 3d10+17 piercing
Melee Claw +32 (agile, magical, reach 10), Damage 3d8+17 slashing plus Crystallize
Melee Tail +30 (magical, reach 20), Damage 3d12+17 bludgeoning
Crystallize (incapacitation, primal)

The claws of an ancient crystal dragon embed shards that slowly turns the flesh of those they Strike to crystal. The target must succeed at a DC 34 Fortitude save or become Slowed 1 (Slowed 2 on a critical failure) for 1 minute. Further failed saves against crystallize increase the slowed condition. Once a creature's actions are reduced to 0 by crystallize, that creature becomes Petrified, turned into crystal instead of stone.

Draconic Frenzy

The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentum

The dragon recharges their Ornamental Breath whenever they score a critical hit with a Strike.

Lustrous Lunge (visual)

The dragon strikes a pose that makes its hide sparkle in the light. Each creature within 20 feet must succeed at a DC 34 Fortitude save or become Dazzled for 1 round.

Ornamental Breath (primal)

The dragon exhales a torrent of shattered rocks and minerals in a 50-foot cone dealing 16d6 piercing damage (DC 37 Reflex save). A creature who fails the save is weighed down by the stones, becoming Clumsy 1 (Clumsy 2 on a critical failure).

Pathfinder Lost Omens Draconic CodexORC