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From Pathfinder Rage of Elements, which isn't enabled.

Crystal Strider

CREATURE 10

Each long, thin leg of a crystal strider is a single enormous crystal, typically quartz or selenite. The strider uses this panoply of legs and a fluctuating physical structure to rapidly move about crystalline caverns, unimpeded by terrain.


The vast ranks of earth elementals have been slow to respond to the return of the elemental lords and the Planes of Metal and Wood. These events have not broken the mountains, nor have they blown away the sands.

Earthy Emotions

Earth elementals talk even less than most elementals. They're ponderous, weighing decisions so slowly they can crush the energy from a discussion. Their foremost concern is whether a situation can be endured. Though a rare or resplendent treasure might entice an earth elemental, it's difficult to spur any sense of urgency in them without the presence of an immediate threat.


Perception +20; darkvision, tremorsense (imprecise) 60 feet
Languages Petran
Skills Acrobatics +19, Athletics +23, Nature +20
Str +7, Dex +3, Con +5, Int +0, Wis +4, Cha +1
Tremorsense (Imprecise) 60 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.


AC 29; Fort +21, Ref +19, Will +20
HP 230; Immunities bleed, paralyzed, poison, sleep; Weaknesses sonic 10
Crystal Refraction
Trigger The crystal strider is targeted by a light effect

Effect The strider redirects the triggering effect to a different creature of its choice within 30 feet or absorbs the effect harmlessly, reducing the number of rounds left to recharge Release Light by 1.

Speed 45 feet, climb 45 feet; precise steps
Melee Leg +21 (reach 15, versatile p), Damage 2d10+13 bludgeoning
Ranged Crystal Dart +21 (range increment 30 feet), Damage 2d10+13 piercing
Primal Innate Spells DC 29, attack +21; 5th Chromatic Ray (Release Light)
Precise Steps

The crystal strider's many narrow legs allow it to ignore difficult terrain.

Release Light (attack, light, primal)

The strider emits the light that continually refracts within them to cast Chromatic Ray as an innate primal spell heightened to 5th rank, with a +21 spell attack roll. The crystal strider can't Release Light again for 1d4 rounds.

Trample

Large or smaller, leg, DC 29 basic Reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Pathfinder Rage of ElementsOGL