Cuetzmonquali
CREATURE 17Though stories call it the Burning Dragon, Cuetzmonquali is a unique creature with no draconic heritage. Cuetzmonquali resembles an enormous reptile with large frills, two tails ending in massive stingers, and scales that appear to be made of burning flame. Cuetzmonquali is capable of growing any number of horns from its head, on which it can impale and trap its enemies. Each horn grows in a burst of searing flame that burns flesh and scales and results in a blackened obsidian spike jutting from its forehead. These horns molt off occasionally, leaving behind warnings of the beast's presence.
In combat, Cuetzmonquali is a terrifying foe who uses its horns to skewer foes, unleashes white-hot blasts of flame to devastate those who don't approach, and injects a potent burning venom that ignites a foe from within their own body, sapping their strength. Against groups of weaker foes, it simply tramples them to death underfoot. Anyone courageous enough to face Cuetzmonquali and powerful or cunning enough to slay the creature can lay claim to the treasure that lies in its belly: the legendary artifact known as the Spear of the Destroyer's Flame.
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Cuetzmonquali recognizes the might of the wielder of the Spear of the Destroyer's Flame. Out of its respect for that strength, it follows the commands of the spear's wielder and can understand the wielder, regardless of the language the wielder speaks.
5 feet. Cuetzmonquali's flesh burns as hot as flame. Creatures that end their turn in the emanation take 4d6 fire damage (DC 35 basic Fortitude save).
Smoke doesn't impair Cuetzmonquali's vision; it ignores Concealment from smoke.
Cuetzmonquali unleashes a blast of fire that deals 12d10 fire damage in a 50-foot cone (DC 38 basic Reflex save). Creatures that fail their saves catch on fire and take 1d12 persistent fire damage. Cuetzmonquali can't use Breath Weapon again for 1d4 rounds.
2d6+8 bludgeoning damage plus 2d10 fire damage, DC 38 basic Fortitude save
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Cuetzmonquali makes two tail Strikes, each targeting a different creature. These attacks count toward Cuetzmonquali's multiple attack penalty, but the penalty doesn't increase until after both attacks.
Cuetzmonquali charges forward and attempts to gore a foe. It Strides and attempts a horn Strike. On a hit, the target becomes impaled on one of Cuetzmonquali's horns. The creature becomes Grabbed. If Cuetzmonquali moves, it brings the grabbed creature along with it. Cuetzmonquali doesn't need to use additional actions to keep the creature grabbed; the creature remains grabbed as long as it's impaled. The grabbed creature can attempt to Escape as normal, but the DC to do so is 40, rather than Cuetzmonquali's Athletics DC. If Cuetzmonquali critically hit the creature to impale it, that creature is Restrained for 1 round, in addition to being grabbed and impaled as per a success.
Large or smaller, claw, DC 38 basic Reflex save
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.