Cultist of Sezelrian
CREATURE 6 +13; darkvision
Common, Orcish
Athletics +13, Crafting +16, Religion +16
Str +4, Dex +6, Con +3, Int +4, Wis +1, Cha +0
Acid Flask (Moderate) (3), Alchemist's Fire (Moderate) (3), Mace, Alchemist's Toolkit, Giant Wasp Venom (2)
AC 23; Fort +14, Ref +17, Will +11
HP 98; Resistances fire 8
25 feet
Melee Flaming Mace +16 (magical, shove), Damage 1d6+12 bludgeoning plus 1d6 fire
Melee Alchemist's Fire (Moderate) +17 (bomb, consumable, splash), Damage 2d8 fire plus 2 fire plus 2 fire
Melee Acid Flask (Moderate) +17 (bomb, consumable, splash), Damage 2d6 acid plus 2 acid
Sacred Fire
Any non-consumable weapon the cultist wields gains the effects of the flaming rune in addition to a +1 weapon rune.
Sacred Sabotage
once per day
The cultist of Sezelrian can draw a poison and quickly apply it to the weapon or unarmed attack of an adjacent ally.
Pathfinder Society Scenario #5-15: Cleansing the FlameOGL