Cultist of Torment
CREATURE 10 +18; low-light vision
Alghollthu, Azlanti, Common
Athletics +22, Intimidation +17, Medicine +17, Occultism +19, Stealth +19, Survival +17
Str +7, Dex +3, Con +4, Int +5, Wis +2, Cha +3
AC 30; Fort +22, Ref +19, Will +16
HP 170
Alleviation Vulnerability
Whenever an effect restores at least one foe within 30 feet of the cultist to the target's full Hit Points, the cultist takes 2d8 mental damage.
20 feet, swim 40 feet
Melee Trident +23 (magical), Damage 2d8+13 piercing plus Amplify Torment
Melee Trident +23 (magical, thrown 20), Damage 2d8+13 piercing plus Amplify Torment
Melee Psychic Shock +23 (magical, mental, spirit), Damage 2d8 mental plus 2d8 spirit plus Amplify Torment
Amplify Torment
The cultist's Strikes deal an additional 1d8 mental damage to creatures that are injured. This additional damage increases to 1d12 mental if the target has fewer than half its HP remaining.
Pathfinder Adventure Path: Hell's DestinyORC