Daidian Ruel
CREATURE 20Male graveknight
When a graveknight is destroyed, their armor rebuilds their body over the course of 1d10 days—or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.
A graveknight can only be permanently destroyed by obliterating their armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
30 feet.
When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +34.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 21d6 mental with a DC 40 basic Will save.
The graveknight can use this ability once every 1d4 rounds.
HP 125; AC 40, Fort +32, Ref +27, Will +29
The graveknight summons a supernatural mount, as Marvelous Mount heightened to a rank equal to half the graveknight's level. Unlike marvelous mount, the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the graveknight's Hit Points (rounded down).
If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.
Any weapon the graveknight wields or unarmed attack the graveknight uses gains the effects of the greater fearsome weapon rune, deals an additional 1d6 mental damage, and functions as a +1 striking weapon rune.
The graveknight has access to the critical specialization effects of any weapons it wields.