pf2e.fyi
From Pathfinder Society Scenario #4-04: To Seek the Heart of Calamity, which isn't enabled.

Damaged Automaton

CREATURE 1
Perception +6; darkvision
Languages Common, Osiriani; telepathy 30 feet
Skills Arcana +6, Athletics +7, Intimidation +6
Str +4, Dex +2, Con +4, Int +2, Wis +0, Cha +1
Telepathy 30 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.


AC 16; Fort +10, Ref +4, Will +7
HP 20; Resistances physical 3 (except adamantine)

Speed 25 feet
Melee Fist +7 (agile, unarmed), Damage 1d6+2 bludgeoning
Ranged Mouth Beam +6 (cold, magical, range increment 60 feet), Damage 2d4+1 cold
Ranged Barbed Net +6 (range increment 20 feet), Damage plus Barbed Net
Barbed Net

When a crumbling automaton hits a creature with their barbed net, the net wraps around the target, which becomes Clumsy 1 and takes a –10-foot circumstance penalty to its Speeds. If the Strike was a critical success, the target is also Immobilized. When a creature Escapes (DC 17), or if the Strike misses, the net crumbles into nothing. Each time a creature attempts to Escape, it takes 1d6 slashing damage from the net's barbs, regardless of whether the attempt succeeds.

Effect: Barbed Net

Pathfinder Society Scenario #4-04: To Seek the Heart of CalamityOGL