Daughter Of Cocytus Enforcer
CREATURE 4 +10; (+11 to find traps)
Common
Acrobatics +10, Athletics +8, Deception +7, Society +7, Stealth +12, Thievery +12, Underworld Lore +7
Str +2, Dex +4, Con +1, Int +1, Wis +2, Cha +1
Composite Shortbow, Sap, Leather Armor, Climbing Kit, Thieves' Tools, Darkvision Elixir (Lesser), Arrows (10)
+1 Perception to find Traps
AC 21 (22 vs. traps); Fort +7, Ref +12, Will +10; +1 circumstance to all saves vs. traps
HP 60
+1 Circumstance to All Saves vs. Traps
Deny Advantage
The Daughter Of Cocytus Enforcer isn't Off-Guard to creatures of 4th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.
Nimble Dodge
The Daughter Of Cocytus Enforcer is targeted with a melee or ranged attack by an attacker it can see.
The Daughter Of Cocytus Enforcer gains a +2 circumstance bonus to AC against the triggering attack.
30 feet
Melee Shortsword +14 (agile, finesse, versatile s), Damage 1d6+6 piercing
Melee Sap +12 (agile, nonlethal), Damage 1d6+4 bludgeoning
Ranged Composite Shortbow +14 (deadly d10, propulsive, reload 0, range increment 60 feet), Damage 1d6+4 piercing
Mobility
When the Daughter Of Cocytus Enforcer Strides half their speed or less, that movement does not trigger reactions.
Sneak Attack
The Daughter Of Cocytus Enforcer deals 1d6 extra precision damage to Off-Guard creatures.
Surprise Attack
On the first round of combat, if the Daughter Of Cocytus Enforcer rolls Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to them.
Pathfinder Society Scenario #2-23: An Agent's ObligationOGL