Dazerien Arudora
CREATURE 11Male human werewolf
The werecreature can ask questions of, receive answers from, and use the Diplomacy skill with animals of its general kind.
Dazerien lost a few toes to frostbite, but what clings in his mind is the agony of the cold that seeped into his bones as he endured a particularly cruel punishment from his father. The first time each round he takes cold damage, Dazerien takes 2d6 mental damage and becomes Frightened 1 (Frightened 2 if the triggering cold damage was in excess of 20).
Critical Success The grabbed creature escapes and is no longer grabbed.
Success The grabbed creature remains grabbed.
Failure As success, but Dazerien can Stride, and carries the grabbed creature with him. When he's Large as a result of Moon Frenzy, Dazerien can carry up to 22 Bulk without becoming encumbered—generally more than enough to haul away a Medium (6 Bulk) creature with all their gear and armor at full speed.
Critical Failure As failure, plus Dazerien gains a +4 circumstance bonus to Athletics on his next attempt to Grapple the grabbed creature.
Human
Melee fist +24 Damage 1d4+13
Wolf
Speed 40 feet
Knockdown
The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.
In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.
In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
This curse affects only humanoids.
On each full moon, the cursed creature must succeed at another Fortitude save or turn into the same kind of werecreature until dawn.
The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.
When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2.
When the moon sets or the sun rises, the werecreature returns to humanoid form and is Fatigued for 2d4 hours.
Effect: Moon Frenzy
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.